Posted by: Do0ks - 03-15-2024, 03:21 PM - Forum: Start Here
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Unauthorized sharing of copyrighted material is strictly prohibited within the community. Users are expected to upload, share, or claim ownership only of content they have personally created, respecting the effort and dedication required in content creation. Any reports substantiated with evidence of users distributing copyrighted material on this platform will result in automatic banning.
Unacceptable instances include:
Uploading content from other sites like that initially requires a fee to view content.
Taken content from another forum that isn't yours then calming ownership here.
Copying texts from other websites, word for word then posting it here without giving credits or providing the source.
Reposting other members content calming ownership.
etc.
Acceptable instances include:
Just make your own content with your own words, your own codes, your own time spent.
Furthermore, if you have learned game hacking from an external source, paid or not and you share your knowledge here, or learn something here and share it elsewhere; in your own words and your own experience, you will never be greeted with a message like this:
I believe we can only become better by sharing the information we've learned. CheatTables.net will remain 100% free because education should never have a price tag. I encourage you to learn and share your experiences with others, anywhere on the web.
Posted by: Do0ks - 03-12-2024, 02:57 PM - Forum: Start Here
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First, I want to welcome you to our community, your presence here is greatly valued, and I'm thrilled to have you join us.
I'm a very laid-back person, I want this to be a fun and exciting experience for members, new to developing cheats to experienced members. It's my hope we can share information amongst ourselves while holding our morals to the highest standards. This was a weekend project for me and I'm hoping we can all be adults.
The only "Rules" we have are basic, "good person" morals. The classic "Treat others how you want to be treated".
Respectful Communication: Engage in discussions with courtesy and respect towards fellow members, refraining from personal attacks, insults, or derogatory language.
Honesty and Transparency: Strive to be truthful and transparent in your contributions, providing accurate information and avoiding misinformation or deception.
Self-Reflection and Accountability: Take responsibility for your words and actions online, acknowledging mistakes and seeking to rectify them with integrity.
Empathy and Understanding: Practice empathy and understanding towards others' perspectives, even in disagreements, fostering constructive dialogue and mutual respect.
Mindful Posting: Before posting, consider the potential impact of your words on others, ensuring they contribute positively to the community and align with ethical standards.
Respect for Privacy: Respect the privacy of fellow members, refraining from sharing personal information without consent and maintaining confidentiality where appropriate.
Positive Contribution: Strive to contribute positively to discussions, offering constructive feedback, insights, and support to fellow members whenever possible.
Continuous Learning: Stay open to learning and growth, being receptive to feedback and new ideas that challenge your perspectives and expand your understanding.
Cultivating a Supportive Environment: Foster a supportive and inclusive atmosphere where all members feel valued, heard, and encouraged to participate.
Leading by Example: Lead by example in upholding these principles, demonstrating integrity, empathy, and kindness in your interactions with others on the forum.
This one had me doubting my abilities as a table maker, it was so touchy and didn't like almost anything being modified using Lua. Everything compiles as it's needed (C# JIT Compiler) so most of these scripts won't enable until after you've done an action or had an action done to you.
For example you have to hit someone or get hit to enable infinite stamina, or perform a double jump to enable infinite double jump and so on
Table features :
A whole bunch of pointers I found, includes player, stats for the last enemy to grab or hit you, stats for the currently held weapon or enemy (editing weapon stats seems to have no effect)
Negative Status Effects removal allows you to get back up quickly, unfreeze instantly, escape grabs instantly
The game doesn't like it if you give yourself too much money, I would recommend editing it only when you need to buy something and set the value to around 800000-900000 at most (the game reads 1000 as $10, so a maximum of $9999.99 was had before it crashed)
Infinite Stamina
Infinite Double Jumps
Enemies don't fight back
Enemies don't spawn
XP Multiplier
Ignore Special Points Requirement - spam special moves if you have them without needing points to regen first
How To Use:
go to your pause menu and enable "Get Pointer Bases" - this will automatically enable "Create and Update Pointers" - if for some reason it doesn't, then enable this one too. Flick back and forth between the pause menu if you find the infinite stamina etc no longer work - the game will occasionally update pointers when you move to a new area (not always the case but sometimes after travelling the subway or big area transition it will happen, also sometimes at random in the middle of any area)
-Unlimited Money
-Unlimited Supplies/No Supplies for up to 20 settlements including natives, pirates, Computer Players and yourself (match settlements by names).
Note:
-Player
--Health/Stamina/Hunger
---Instant Harvesting* (seems to work on all outdoor objects ((trees, looting, fires)Not on Crafting table).
Updates:
Updated fishing timing, Instant Harvesting should work with fishing now.
Added: Unlimited money/Inventory items. Its best to toggle this on and back off when needed as everything you pick up will stack 99999 and fixed cold weather/screen shake glitch with unlimited health.
Added "Stop Screen Shake", "Freeze Protection" (Mainly because it was annoying me), and "Backpack" with 'important' attributes.
Moved Unlimited Gold/Inventory to its own header in preparation.